Theoretical and Methodological Aspects of Creating Immersive Gaming Experiences Using Neural Networks

Mikhail Petrov

Citation: Mikhail Petrov, "Theoretical and Methodological Aspects of Creating Immersive Gaming Experiences Using Neural Networks", Universal Library of Engineering Technology, Volume 02, Issue 01.

Copyright: This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

This article explores modern gaming technologies, which are evolving rapidly and require increasingly innovative methods for crafting captivating gaming experiences that provide users with a deep sense of immersion. Particular attention is given to ethical and cognitive challenges associated with the use of artificial intelligence in the gaming industry. The study outlines the methodological stages involved in designing immersive gaming experiences based on neural networks and examines the challenges and obstacles that may arise in the process. Additionally, the article presents a model for integrating neural networks into the development of immersive gaming experiences and discusses different levels of immersion in the context of video games. Various aspects of applying neural networks in the creation of immersive gaming experiences are characterized, along with specific examples illustrating their implementation. Furthermore, the article suggests potential directions for future research.


Keywords: Immersion, Gaming Experience, Neural Networks, Adaptive Design, Virtual Environment, Emotional Engagement, Cognitive Response, Deep Learning, Personalization.

Download doi https://doi.org/10.70315/uloap.ulete.2025.0201007